This content originally appeared on NN/g latest articles and announcements and was authored by Alita Joyce
Summary: Jakob Nielsen’s 10 usability heuristics can improve the user experience of VR applications.
Occasionally, attendees in our seminar, Emerging Patterns in Interface Design will ask about the best practices for designing virtual-reality applications . My answer always leads to Jakob Nielsen’s 10 usability heuristics for interface design . From websites and mobile apps to video games and yes, even virtual reality, these heuristics maintain relevance.
In what follows, we look at each of the 10 usability heuristics applied to virtual reality. Specifically, these examples are from the Oculus Quest headset.
Note: these screenshots are from a 3D virtual environment, so you will notice curves and shadows unsuited for a 2D environment like this webpage.
Read Full Article
This content originally appeared on NN/g latest articles and announcements and was authored by Alita Joyce
Alita Joyce | Sciencx (2021-07-11T16:00:00+00:00) 10 Usability Heuristics Applied to Virtual Reality. Retrieved from https://www.scien.cx/2021/07/11/10-usability-heuristics-applied-to-virtual-reality/
Please log in to upload a file.
There are no updates yet.
Click the Upload button above to add an update.