Some thoughts on the microbit

It was my eldest son’s birthday the other day, and it was late in the evening on said Birthday and I thought “I will give my son the gift of learning how to program”. It worked as I expected, he looked at me, wrinkled his nose, and got back to playing Fifa sitting next to me whilst I smashed out a terrible game on the amazing microbit.
My quick summary is that I think it is an amazing litle device for quickly starting programming and getting into programming with hardware.


This content originally appeared on Modern Web Development with Chrome and was authored by Paul Kinlan

<p>It was my eldest son's birthday the other day, and it was late in the evening on said Birthday and I thought "I will give my son the gift of learning how to program". It worked as I expected, he looked at me, wrinkled his nose, and got back to playing Fifa sitting next to me whilst I smashed out a terrible game on the amazing microbit.</p> <p>My quick summary is that I think it is an amazing litle device for quickly starting programming and getting into programming with hardware.</p> <p>Arguably, I think the micro:bit is better than a Raspberry-pi or a Pi-zero for starting with Software and hardware programming.</p> <p>There is an incredibly low barrier to getting started, you plug it into the USB open up a web browser, do some python and drop a hex file on to it and you can start to build something that you can interact with. There is nothing else that you have to do, you can get feedback on button clicks, get something on to the display and go from there.</p> <p>Compare this with my flow on the Pi's: Get SD-Card, Format and add linux, Get device, boot, show people how to use linux, load up an editor build some hw integrations.</p> <p>Don't get me wrong, I love the Pi ecosystem but I wanted something that my son could start to input on and interact with and see feedback within minutes and the micro:bit was perfect for this..... even though he really just went back to FIFA 2017.</p> <p>Whilst my son was playing FIFA, I had a lot of fun with the micro:bit. I thought it would be fun to create a Breakout or Arkanoid clone. It would test the 25 pixel display and I could learn about basic input via the buttons.</p> <div class="yt-embed" style="position:relative;padding-bottom: 56.25%; padding-top: 25px; height: 0;"> <iframe data-src="//www.youtube-nocookie.com/embed/VpYC25GeFeY?autoplay=1" style="position: absolute; left: 0; top: 0; width: 100%; height: 100%; border:0;" allowfullscreen title="YouTube Video"></iframe> </div> <p>Below is my code for game (it is terrible and has some bugs in).</p> <div class="highlight"><pre style="color:#f8f8f2;background-color:#272822;-moz-tab-size:4;-o-tab-size:4;tab-size:4"><code class="language-python" data-lang="python"><span style="color:#f92672">from</span> microbit <span style="color:#f92672">import</span> <span style="color:#f92672">*</span> <span style="color:#75715e"># quickly create a level of two rows, with pixels set to 0 hits and 1 hits</span> blocks <span style="color:#f92672">=</span> [[<span style="color:#ae81ff">1</span> <span style="color:#f92672">-</span> i <span style="color:#66d9ef">for</span> j <span style="color:#f92672">in</span> range(<span style="color:#ae81ff">5</span>) ] <span style="color:#66d9ef">for</span> i <span style="color:#f92672">in</span> range(<span style="color:#ae81ff">2</span>)] ball <span style="color:#f92672">=</span> [<span style="color:#ae81ff">2</span>, <span style="color:#ae81ff">3</span>] ball_direction <span style="color:#f92672">=</span> [<span style="color:#ae81ff">1</span>,<span style="color:#f92672">-</span><span style="color:#ae81ff">1</span>] paddle <span style="color:#f92672">=</span> [<span style="color:#ae81ff">2</span>, <span style="color:#ae81ff">4</span>] previous_game_time <span style="color:#f92672">=</span> running_time() ball_timing <span style="color:#f92672">=</span> running_time() game_time <span style="color:#f92672">=</span> running_time() running <span style="color:#f92672">=</span> True <span style="color:#75715e"># Set up the board.</span> <span style="color:#66d9ef">def</span> <span style="color:#a6e22e">setup_line</span>(line, value): <span style="color:#66d9ef">for</span> i <span style="color:#f92672">in</span> range(<span style="color:#ae81ff">5</span>): display<span style="color:#f92672">.</span>set_pixel(i, line, value) <span style="color:#66d9ef">def</span> <span style="color:#a6e22e">draw_blocks</span>(): <span style="color:#66d9ef">for</span> x <span style="color:#f92672">in</span> range(<span style="color:#ae81ff">5</span>): <span style="color:#66d9ef">for</span> y <span style="color:#f92672">in</span> range(<span style="color:#ae81ff">2</span>): display<span style="color:#f92672">.</span>set_pixel(x, y, blocks[y][x]) <span style="color:#66d9ef">def</span> <span style="color:#a6e22e">draw_ball</span>(): display<span style="color:#f92672">.</span>set_pixel(ball[<span style="color:#ae81ff">0</span>], ball[<span style="color:#ae81ff">1</span>], <span style="color:#ae81ff">4</span>) <span style="color:#66d9ef">def</span> <span style="color:#a6e22e">draw_paddle</span>(): display<span style="color:#f92672">.</span>set_pixel(paddle[<span style="color:#ae81ff">0</span>], paddle[<span style="color:#ae81ff">1</span>], <span style="color:#ae81ff">5</span>) display<span style="color:#f92672">.</span>set_pixel(paddle[<span style="color:#ae81ff">0</span>]<span style="color:#f92672">+</span><span style="color:#ae81ff">1</span>, paddle[<span style="color:#ae81ff">1</span>], <span style="color:#ae81ff">5</span>) <span style="color:#66d9ef">def</span> <span style="color:#a6e22e">move_ball</span>(): <span style="color:#66d9ef">global</span> ball ball <span style="color:#f92672">=</span> next_position() <span style="color:#66d9ef">def</span> <span style="color:#a6e22e">next_position</span>(): <span style="color:#66d9ef">return</span> [ball[<span style="color:#ae81ff">0</span>] <span style="color:#f92672">+</span> ball_direction[<span style="color:#ae81ff">0</span>], ball[<span style="color:#ae81ff">1</span>] <span style="color:#f92672">+</span> ball_direction[<span style="color:#ae81ff">1</span>]] <span style="color:#66d9ef">def</span> <span style="color:#a6e22e">check_ball_collisions</span>(): <span style="color:#66d9ef">global</span> running <span style="color:#66d9ef">if</span> ball[<span style="color:#ae81ff">1</span>] <span style="color:#f92672">==</span> <span style="color:#ae81ff">4</span>: <span style="color:#75715e"># Has the ball hit the bottom. Stop the ball and Game over</span> ball_direction[<span style="color:#ae81ff">0</span>] <span style="color:#f92672">=</span> <span style="color:#ae81ff">0</span> ball_direction[<span style="color:#ae81ff">1</span>] <span style="color:#f92672">=</span> <span style="color:#ae81ff">0</span> running <span style="color:#f92672">=</span> False <span style="color:#66d9ef">return</span> <span style="color:#75715e"># Has the ball hit the paddle.</span> <span style="color:#66d9ef">if</span> ball[<span style="color:#ae81ff">1</span>] <span style="color:#f92672">==</span> <span style="color:#ae81ff">3</span> <span style="color:#f92672">and</span> (ball[<span style="color:#ae81ff">0</span>] <span style="color:#f92672">==</span> paddle[<span style="color:#ae81ff">0</span>] <span style="color:#f92672">or</span> ball[<span style="color:#ae81ff">0</span>] <span style="color:#f92672">==</span> paddle[<span style="color:#ae81ff">0</span>] <span style="color:#f92672">+</span> <span style="color:#ae81ff">1</span>): <span style="color:#75715e"># 3, so it doesn't embed in the paddle</span> ball_direction[<span style="color:#ae81ff">1</span>] <span style="color:#f92672">=</span> <span style="color:#f92672">-</span>ball_direction[<span style="color:#ae81ff">1</span>] <span style="color:#66d9ef">if</span> ball[<span style="color:#ae81ff">1</span>] <span style="color:#f92672">==</span> <span style="color:#ae81ff">3</span> <span style="color:#f92672">and</span> (ball[<span style="color:#ae81ff">0</span>] <span style="color:#f92672">==</span> paddle[<span style="color:#ae81ff">0</span>] <span style="color:#f92672">-</span> <span style="color:#ae81ff">1</span> <span style="color:#f92672">or</span> ball[<span style="color:#ae81ff">0</span>] <span style="color:#f92672">==</span> paddle[<span style="color:#ae81ff">0</span>] <span style="color:#f92672">+</span> <span style="color:#ae81ff">2</span>): <span style="color:#75715e"># ball hit odd angle of paddle.. note might reflect it back up one day</span> ball_direction[<span style="color:#ae81ff">0</span>] <span style="color:#f92672">=</span> <span style="color:#f92672">-</span>ball_direction[<span style="color:#ae81ff">0</span>] <span style="color:#75715e"># Has the ball hit wall (left, right, top). We can still hit something</span> <span style="color:#66d9ef">if</span> ball[<span style="color:#ae81ff">0</span>] <span style="color:#f92672">==</span> <span style="color:#ae81ff">0</span> <span style="color:#f92672">or</span> ball[<span style="color:#ae81ff">0</span>] <span style="color:#f92672">==</span> <span style="color:#ae81ff">4</span>: ball_direction[<span style="color:#ae81ff">0</span>] <span style="color:#f92672">=</span> <span style="color:#f92672">-</span>ball_direction[<span style="color:#ae81ff">0</span>] <span style="color:#66d9ef">if</span> ball[<span style="color:#ae81ff">1</span>] <span style="color:#f92672">==</span> <span style="color:#ae81ff">0</span>: ball_direction[<span style="color:#ae81ff">1</span>] <span style="color:#f92672">=</span> <span style="color:#f92672">-</span>ball_direction[<span style="color:#ae81ff">1</span>] <span style="color:#66d9ef">if</span> ball[<span style="color:#ae81ff">1</span>] <span style="color:#f92672"><=</span> <span style="color:#ae81ff">2</span>: <span style="color:#75715e"># Blocks can only be in top two rows in this game</span> <span style="color:#66d9ef">if</span> blocks[ball[<span style="color:#ae81ff">1</span>] <span style="color:#f92672">-</span> <span style="color:#ae81ff">1</span>][ball[<span style="color:#ae81ff">0</span>]] <span style="color:#f92672">></span> <span style="color:#ae81ff">0</span>: <span style="color:#75715e"># We hit a block, take a life from the block</span> blocks[ball[<span style="color:#ae81ff">1</span>] <span style="color:#f92672">-</span><span style="color:#ae81ff">1</span>][ball[<span style="color:#ae81ff">0</span>]] <span style="color:#f92672">=</span> blocks[ball[<span style="color:#ae81ff">1</span>] <span style="color:#f92672">-</span><span style="color:#ae81ff">1</span>][ball[<span style="color:#ae81ff">0</span>]] <span style="color:#f92672">-</span><span style="color:#ae81ff">1</span> <span style="color:#75715e"># send the ball back down.</span> ball_direction[<span style="color:#ae81ff">1</span>] <span style="color:#f92672">=</span> <span style="color:#f92672">-</span>ball_direction[<span style="color:#ae81ff">1</span>] flipflop <span style="color:#f92672">=</span> <span style="color:#ae81ff">1</span> <span style="color:#66d9ef">while</span> running: display<span style="color:#f92672">.</span>clear() <span style="color:#75715e"># get input</span> <span style="color:#66d9ef">if</span> button_a<span style="color:#f92672">.</span>is_pressed() <span style="color:#f92672">and</span> paddle[<span style="color:#ae81ff">0</span>] <span style="color:#f92672">>=</span> <span style="color:#ae81ff">1</span>: paddle[<span style="color:#ae81ff">0</span>] <span style="color:#f92672">=</span> paddle[<span style="color:#ae81ff">0</span>] <span style="color:#f92672">-</span> <span style="color:#ae81ff">1</span> <span style="color:#66d9ef">if</span> button_b<span style="color:#f92672">.</span>is_pressed() <span style="color:#f92672">and</span> paddle[<span style="color:#ae81ff">0</span>] <span style="color:#f92672"><</span> <span style="color:#ae81ff">3</span>: paddle[<span style="color:#ae81ff">0</span>] <span style="color:#f92672">=</span> paddle[<span style="color:#ae81ff">0</span>] <span style="color:#f92672">+</span> <span style="color:#ae81ff">1</span> <span style="color:#66d9ef">if</span> game_time <span style="color:#f92672">-</span> ball_timing <span style="color:#f92672">></span> <span style="color:#ae81ff">500</span>: flipflop <span style="color:#f92672">=</span> flipflop <span style="color:#f92672">^</span> <span style="color:#ae81ff">1</span> display<span style="color:#f92672">.</span>set_pixel(<span style="color:#ae81ff">4</span>, <span style="color:#ae81ff">4</span>, flipflop) move_ball() check_ball_collisions() ball_timing <span style="color:#f92672">=</span> game_time <span style="color:#75715e"># draw state</span> draw_blocks() draw_ball() draw_paddle() previous_game_time <span style="color:#f92672">=</span> game_time game_time <span style="color:#f92672">=</span> running_time() sleep(<span style="color:#ae81ff">100</span>) display<span style="color:#f92672">.</span>clear() display<span style="color:#f92672">.</span>scroll(<span style="color:#e6db74">'Game Over'</span>) </code></pre></div><p>Here is an <a href="https://gist.github.com/PaulKinlan/235efaa3acc539b99e613a59097e4527">ever-up-to date gist</a>.</p> <p>There is a lot to like about the environment, but there are somethings that I think could be smoothed out:</p> <ol> <li>The Web Editor for Python is amazing but you have to DL the hex file and then move it the USB folder. It would be great if it could integrate with the <em>experimental</em> WebUSB API so that I could just press run and it would deploy on the device.</li> <li>Debugging is a pain, if you get an error the error is display on the 5x5 pixel display :) It would be great if we could either debug easily via my development machine, or if I had an emulator of the device that would have sped up the debug cycle.</li> </ol>


This content originally appeared on Modern Web Development with Chrome and was authored by Paul Kinlan


Print Share Comment Cite Upload Translate Updates
APA

Paul Kinlan | Sciencx (2016-10-17T00:00:00+00:00) Some thoughts on the microbit. Retrieved from https://www.scien.cx/2016/10/17/some-thoughts-on-the-microbit/

MLA
" » Some thoughts on the microbit." Paul Kinlan | Sciencx - Monday October 17, 2016, https://www.scien.cx/2016/10/17/some-thoughts-on-the-microbit/
HARVARD
Paul Kinlan | Sciencx Monday October 17, 2016 » Some thoughts on the microbit., viewed ,<https://www.scien.cx/2016/10/17/some-thoughts-on-the-microbit/>
VANCOUVER
Paul Kinlan | Sciencx - » Some thoughts on the microbit. [Internet]. [Accessed ]. Available from: https://www.scien.cx/2016/10/17/some-thoughts-on-the-microbit/
CHICAGO
" » Some thoughts on the microbit." Paul Kinlan | Sciencx - Accessed . https://www.scien.cx/2016/10/17/some-thoughts-on-the-microbit/
IEEE
" » Some thoughts on the microbit." Paul Kinlan | Sciencx [Online]. Available: https://www.scien.cx/2016/10/17/some-thoughts-on-the-microbit/. [Accessed: ]
rf:citation
» Some thoughts on the microbit | Paul Kinlan | Sciencx | https://www.scien.cx/2016/10/17/some-thoughts-on-the-microbit/ |

Please log in to upload a file.




There are no updates yet.
Click the Upload button above to add an update.

You must be logged in to translate posts. Please log in or register.