This content originally appeared on DEV Community and was authored by Kazuhiro Hara™
Sample Repository
Run the sample
- Clone Sample Repository, Change current directory to
HandTracking. And Open with Unity. - Download NRSDK 1.7.0 from https://nreal-public.nreal.ai/download/NRSDKForUnityAndroid_1.7.0.unitypackage
- Open
Build Setting, change Platform toAndroid - Open
Project, selectAssets>import package>Custom Packageand importNRSDKForUnityAndroid_1.7.0.unitypackage. - Check
Build Settings>Player Settingsby referring to Configure Build Settings - Press
BuildformBuild Settingspanel - Install *.apk on Android or DevKit.
Tutorial
1. Setting up the project for Nreal development
- See Quickstart for Android - NRSDK Documentation and configure the build settings.
- Download NRSDK 1.7.0 from https://nreal-public.nreal.ai/download/NRSDKForUnityAndroid_1.7.0.unitypackage
- Open
Project, selectAssets>import package>Custom Packageand importNRSDKForUnityAndroid_1.7.0.unitypackage.
2. Create Material
- Open
Project, selectAssets - Create
MaterialonAssets- Change name to “TouchCubeMaterial”
- Change
Albedoto “CC0000”
3. Put Cube in the Scene
- Put
Cubein the Scene- Change name to “TouchCube”
-
Pos X: 0,Pos Y: 0,Pos Z: 8
4. Put a Canvas in the scene
- Put
CanvasfromCreate>UI - Set property on
Inspectorpanel-
Render Mode: World Space -
Pos X: 0 ,Pos Y: -0.35Pos Z: 3 -
Scale-
X: 0.005 ,Y: 0.005 ,Z: 0.005
-
-
5. Put Text in Canvas
- Put
Textas a child ofCanvaswith the name "Counter”.-
Pos X: 0,Pos Y: -30,Pos Z: 3 - Change
Textto “0” - Change
Colorto “FFCC00” - Change Font size to 30
-
6. Create C# Script in Assets
- Create
C# Scriptin the asset with the file name "HandTrack.cs". - Write the code as follows
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class HandTrack : MonoBehaviour, IPointerClickHandler
{
/// <summary>
/// Counter Text GameObject
/// </summary>
public Text targetText;
/// <summary>
/// Counter value
/// </summary>
private int counter = 0;
/// <summary>
/// HandTracking Click Handler
/// </summary>
/// <param name="eventData"></param>
public void OnPointerClick(PointerEventData eventData)
{
counter++;
targetText.text = counter.ToString();
//throw new System.NotImplementedException();
}
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}
7. Attach the C# script on “TouchCube”
- Attach "HandTrack.cs" to “TouchCube”
- Set
Target TextonInspectorpanel toCounteron the scene.
- Set
8. Build
- Press
BuildformBuild Settingspanel - Install *.apk on Android or DevKit.
This content originally appeared on DEV Community and was authored by Kazuhiro Hara™
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Kazuhiro Hara™ | Sciencx (2022-02-14T07:48:12+00:00) HandTracking – MR Tutorial for Nreal light. Retrieved from https://www.scien.cx/2022/02/14/handtracking-mr-tutorial-for-nreal-light/
" » HandTracking – MR Tutorial for Nreal light." Kazuhiro Hara™ | Sciencx - Monday February 14, 2022, https://www.scien.cx/2022/02/14/handtracking-mr-tutorial-for-nreal-light/
HARVARDKazuhiro Hara™ | Sciencx Monday February 14, 2022 » HandTracking – MR Tutorial for Nreal light., viewed ,<https://www.scien.cx/2022/02/14/handtracking-mr-tutorial-for-nreal-light/>
VANCOUVERKazuhiro Hara™ | Sciencx - » HandTracking – MR Tutorial for Nreal light. [Internet]. [Accessed ]. Available from: https://www.scien.cx/2022/02/14/handtracking-mr-tutorial-for-nreal-light/
CHICAGO" » HandTracking – MR Tutorial for Nreal light." Kazuhiro Hara™ | Sciencx - Accessed . https://www.scien.cx/2022/02/14/handtracking-mr-tutorial-for-nreal-light/
IEEE" » HandTracking – MR Tutorial for Nreal light." Kazuhiro Hara™ | Sciencx [Online]. Available: https://www.scien.cx/2022/02/14/handtracking-mr-tutorial-for-nreal-light/. [Accessed: ]
rf:citation » HandTracking – MR Tutorial for Nreal light | Kazuhiro Hara™ | Sciencx | https://www.scien.cx/2022/02/14/handtracking-mr-tutorial-for-nreal-light/ |
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