This content originally appeared on DEV Community and was authored by Maciej Sawicki
Today I played around with sample projects: Lyria and Matrix. I wanted to see how professional game devs structure their code/blueprints. And oh boy I've seen so many nodes I can't wrap my head around. It took a lot of time for me to understand a function with 30 nodes, which would take me a minute if it was code.
Anyway, I learned that configuring Blueprints is done by Data Assets, where you can put many properties of different type. It's just like a cpp struct.
This content originally appeared on DEV Community and was authored by Maciej Sawicki

Maciej Sawicki | Sciencx (2024-06-24T00:58:15+00:00) [Game of Purpose] Day 36. Retrieved from https://www.scien.cx/2024/06/24/game-of-purpose-day-36/
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