This content originally appeared on DEV Community and was authored by Gaming News
Baldur’s Gate 3 nearly went full-cartoon. In a chat on CDPR’s AnsweRED Podcast, Larian’s art director Alena Dubrovina revealed the team experimented with a highly stylised, almost indie-book/cartoon aesthetic—actually gutting and restarting the visuals twice—before settling on the rich, realistic palette and proportions fans know today.
That grounded look arguably helped make BG3 the smash hit it is, but Dubrovina admits she’d still love to see a spin-off (or one of Larian’s upcoming projects) embrace a more exaggerated, cartoony art style.
This content originally appeared on DEV Community and was authored by Gaming News

Gaming News | Sciencx (2025-05-28T18:45:05+00:00) Baldur’s Gate 3 devs originally went for a truly “cartoony” art style, but I’m glad they didn’t go with it. Retrieved from https://www.scien.cx/2025/05/28/baldurs-gate-3-devs-originally-went-for-a-truly-cartoony-art-style-but-im-glad-they-didnt-go-with-it/
Please log in to upload a file.
There are no updates yet.
Click the Upload button above to add an update.