Node.js + WebSockets: When to Use ws vs socket.io (And Why We Switched)

The Real-Time Dilemma

Our team was building a live sports betting app with 100,000+ concurrent users. We needed real-time updates, but faced a critical choice:

Should we use the minimalist ws library or the feature-packed socket.io?

After …


This content originally appeared on DEV Community and was authored by Alex Aslam

The Real-Time Dilemma

Our team was building a live sports betting app with 100,000+ concurrent users. We needed real-time updates, but faced a critical choice:

Should we use the minimalist ws library or the feature-packed socket.io?

After 3 months of stress tests, debugging, and rewrites, here’s what we learned—and when each library shines.

1. ws: The Lightweight Powerhouse

✅ Best For:

Raw performance (handles 50K+ connections per server)
Low-level control (you manage reconnections, heartbeats)
No frills needed (just pure WebSockets)

📊 Performance Benchmarks

Metric ws socket.io
Memory per conn 3KB 8KB
Latency (p99) 12ms 32ms
Max conns 65K 20K

⚠️ The Catch:

  • No auto-reconnect (you implement it)
  • No fallback protocols (HTTP long-polling, etc.)
  • No rooms/broadcasting (build it yourself)

Code Example:

const WebSocket = require('ws');
const wss = new WebSocket.Server({ port: 8080 });

wss.on('connection', (socket) => {
  socket.send('Welcome!'); // Raw WebSocket API
});

Use Case: We used ws for live score updates (low latency, high volume).

2. socket.io: The Batteries-Included Option

✅ Best For:

Production resilience (auto-reconnect, heartbeats)
Cross-browser support (falls back to HTTP long-polling)
Built-in features (rooms, namespaces, broadcasting)

📊 Feature Comparison

Feature ws socket.io
Auto-reconnect ❌ No ✅ Yes
Rooms ❌ No ✅ Yes
Protocol WS only WS + HTTP

⚠️ The Catch:

  • Overhead (~2.5x slower than ws)
  • Complexity (more API surface to learn)
  • Harder to scale (stateful by design)

Code Example:

const io = require('socket.io')(3000);

io.on('connection', (socket) => {
  socket.join('game-lobby'); // Built-in rooms
  socket.emit('message', 'Hello!'); // High-level API
});

Use Case: We used socket.io for chat features (needed rooms, reliability).

3. Key Decision Factors

Scenario Use ws Use socket.io
High-frequency updates ✅ (Trading apps, IoT) ❌ (Too much overhead)
Browser compatibility ❌ (WS-only) ✅ (Works everywhere)
Need rooms/broadcast ❌ (DIY) ✅ (Built-in)
Scalability ✅ (Stateless) ❌ (Harder to scale)

4. Hybrid Approach: When We Used Both

For our betting app:

  • ws powered real-time odds updates (low latency, high volume).
  • socket.io handled chat and notifications (reliability matters).

Result:

  • 50% less CPU usage vs. full socket.io
  • Zero dropped connections during peak traffic

5. Migration Tips

Start with socket.io if you need features fast.
Switch to ws later for performance-critical paths.
Monitor connection state (both libraries leak memory if misused).

Key Takeaways

🔹 ws = raw speed, socket.io = resilience
🔹 Hybrid architectures work (use both where they excel)
🔹 Always benchmark (we saved 40% CPU by splitting workloads)

Which library are you using? Have you tried switching?

Further Reading


This content originally appeared on DEV Community and was authored by Alex Aslam


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Alex Aslam | Sciencx (2025-06-26T21:28:02+00:00) Node.js + WebSockets: When to Use ws vs socket.io (And Why We Switched). Retrieved from https://www.scien.cx/2025/06/26/node-js-websockets-when-to-use-ws-vs-socket-io-and-why-we-switched/

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" » Node.js + WebSockets: When to Use ws vs socket.io (And Why We Switched)." Alex Aslam | Sciencx - Thursday June 26, 2025, https://www.scien.cx/2025/06/26/node-js-websockets-when-to-use-ws-vs-socket-io-and-why-we-switched/
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