Working on combat logic that’s completely independent of the game code

The idea is to let a designer (aka a human) create combat mechanics through an editor, which are then delivered to the game as JSON. It’s exciting to apply old knowledge to new areas like this.

P.S. Spent a good while wrestling with the grid system. E…


This content originally appeared on DEV Community and was authored by Anton Dolganin

The idea is to let a designer (aka a human) create combat mechanics through an editor, which are then delivered to the game as JSON. It’s exciting to apply old knowledge to new areas like this.

P.S. Spent a good while wrestling with the grid system. Eventually tracked it down to an issue with child components in the engine.


This content originally appeared on DEV Community and was authored by Anton Dolganin


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Anton Dolganin | Sciencx (2025-06-27T22:30:47+00:00) Working on combat logic that’s completely independent of the game code. Retrieved from https://www.scien.cx/2025/06/27/working-on-combat-logic-thats-completely-independent-of-the-game-code/

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