Applying SOLID Principles in Go

In software development, building maintainable, scalable, and robust code is the ultimate goal. The SOLID principles, proposed by Robert C. Martin (also known as Uncle Bob), provide a foundation for achieving this goal. How can these principles be ap…


This content originally appeared on DEV Community and was authored by Leapcell

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In software development, building maintainable, scalable, and robust code is the ultimate goal. The SOLID principles, proposed by Robert C. Martin (also known as Uncle Bob), provide a foundation for achieving this goal. How can these principles be applied to the Go programming language? Known for its simplicity and pragmatism, Go allows us to explore how its idiomatic style aligns with SOLID principles to produce clean and efficient software.

Single Responsibility Principle (SRP)

“A class should have only one reason to change.”

In Go, SRP translates into designing functions, structs, and packages with a single responsibility. This ensures that the code is easier to understand, test, and maintain.

Example:

Violating SRP:

func (us *UserService) RegisterUser(username, password string) error {
  // Save user to database
  // Send confirmation email
  // Log registration event
  return nil
}

This function handles multiple responsibilities: saving a user, sending an email, and logging an event. Any changes in these domains would require modifying this function.

Following SRP:

type UserService struct {
  db Database
  email EmailService
  logger Logger
}

func (us *UserService) RegisterUser(username, password string) error {
  if err := us.db.SaveUser(username, password); err != nil {
    return err
  }
  if err := us.email.SendConfirmation(username); err != nil {
    return err
  }
  us.logger.Log("User registered: " + username)
  return nil
}

Here, each responsibility is delegated to a specific component, making the code modular and testable.

Open/Closed Principle (OCP)

“Software entities should be open for extension, but closed for modification.”

Go implements OCP through interfaces and composition, allowing behavior to be extended without changing existing code.

Example:

Violating OCP:

func (p *PaymentProcessor) ProcessPayment(method string) {
  if method == "credit_card" {
    fmt.Println("Processing credit card payment")
  } else if method == "paypal" {
    fmt.Println("Processing PayPal payment")
  }
}

Adding a new payment method requires modifying the ProcessPayment function, which violates OCP.

Following OCP:

type PaymentMethod interface {
  Process()
}

type CreditCard struct {}
func (cc CreditCard) Process() { fmt.Println("Processing credit card payment") }

type PayPal struct {}
func (pp PayPal) Process() { fmt.Println("Processing PayPal payment") }

func (p PaymentProcessor) ProcessPayment(method PaymentMethod) {
  method.Process()
}

Now, adding a new payment method only requires implementing the PaymentMethod interface, with no changes to existing code.

Liskov Substitution Principle (LSP)

“Subtypes must be substitutable for their base types.”

In Go, LSP is achieved by designing interfaces that focus on behavior rather than structure.

Example:

Violating LSP:

type Rectangle struct {
  Width, Height float64
}

type Square struct {
  Side float64
}

func SetDimensions(shape *Rectangle, width, height float64) {
  shape.Width = width
  shape.Height = height
}

Passing a Square to this function would break its constraints, since a square’s width and height must always be equal.

Following LSP:

type Shape interface {
  Area() float64
}

type Rectangle struct {
  Width, Height float64
}
func (r Rectangle) Area() float64 { return r.Width * r.Height }

type Square struct {
  Side float64
}
func (s Square) Area() float64 { return s.Side * s.Side }

func PrintArea(shape Shape) {
  fmt.Printf("Area: %.2f\n", shape.Area())
}

Both Rectangle and Square implement Shape without violating their constraints, ensuring substitutability.

Interface Segregation Principle (ISP)

“Clients should not be forced to depend on interfaces they do not use.”

Go’s lightweight interfaces naturally align with ISP, encouraging small and focused interfaces.

Example:

Violating ISP:

type Worker interface {
  Work()
  Eat()
  Sleep()
}

A robot implementing this interface would end up with unused methods such as Eat and Sleep.

Following ISP:

type Worker interface { Work() }
type Eater interface { Eat() }
type Sleeper interface { Sleep() }

Each type only implements the interfaces it needs, avoiding unnecessary dependencies.

Dependency Inversion Principle (DIP)

“High-level modules should depend on abstractions, not on details.”

Go’s interfaces make it easy to decouple high-level logic from low-level implementations.

Example:

Violating DIP:

type NotificationService struct {
  emailSender EmailSender
}

func (ns *NotificationService) NotifyUser(message string) {
  ns.emailSender.SendEmail(message)
}

Here, NotificationService is tightly coupled to EmailSender.

Following DIP:

type Notifier interface {
  Notify(message string)
}

type NotificationService struct {
  notifier Notifier
}

func (ns *NotificationService) NotifyUser(message string) {
  ns.notifier.Notify(message)
}

This allows replacing EmailSender with other implementations (such as SMSSender) without modifying NotificationService.

Conclusion

By embracing the SOLID principles, Go developers can write clean, maintainable, and extensible code. Start small, refactor frequently, and let Go’s simplicity guide you toward better software design.

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This content originally appeared on DEV Community and was authored by Leapcell


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