🕒 SUPERHOT + Unity = Developer Chaos (but in a fun way)

Just dropped a new blog, and this time I went all-in on recreating the iconic “time moves only when you move” mechanic from SUPERHOT.

👉 Full blog here: SUPERHOT Time Mechanic

It sounds straightforward, right? Freeze time until the player moves. Easy….


This content originally appeared on DEV Community and was authored by Faisal Mujahid

Just dropped a new blog, and this time I went all-in on recreating the iconic “time moves only when you move” mechanic from SUPERHOT.

👉 Full blog here: SUPERHOT Time Mechanic

It sounds straightforward, right? Freeze time until the player moves. Easy. Except… nope. Instead, I spent days wrestling with Unity’s time system, physics that refused to listen, and AI that looked like it was trying out for “Disney on Ice.” 😂

In the post, I break it all down:
⚡ Smooth time scaling without glitchy jumps
🤖 Smarter enemies thanks to clean StateMachineBehaviour scripts
💥 Bullets with actual weight (no laser-pointer cheats here)
🛠️ Debugging nightmares that turned into learning opportunities

By the end, I had a system that not only works but feels good to play with — and I walked away with way more respect for how cleverly SUPERHOT pulls off its core mechanic.

Now I’m curious — what’s YOUR favorite time-based mechanic in gaming?
(Also, feel free to share your funniest “debugging horror stories.” They always sound better with an audience. 😅)


This content originally appeared on DEV Community and was authored by Faisal Mujahid


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