I’m building an open-source AI ATC for flight sims (and looking for like-minded devs)

I’ve been flying and coding for a while, and always wondered why there’s no open, offline-capable ATC system for flight simulators. So I started building one.

It’s called OpenSquawk — an open-source AI air traffic controller for MSFS and X-Plane.

Tec…


This content originally appeared on DEV Community and was authored by Nick

I've been flying and coding for a while, and always wondered why there's no open, offline-capable ATC system for flight simulators. So I started building one.

It's called OpenSquawk — an open-source AI air traffic controller for MSFS and X-Plane.

Tech stack:

  • C#/.NET plugin bridge to read/write sim state
  • Node/Nuxt web interface for configuration and debug tools
  • ASR + NLP + TTS pipeline (Whisper + custom intent parser + local voice synthesis)

It's early stage but already handles standard phraseology and context-aware clearances.

I'm posting this because maybe someone else here is into flight simulation and code — the intersection is surprisingly niche. If that's you, I'd love to compare notes, share architecture ideas, or just nerd out about approach vectors and LLM latency.

Repo's here: https://codeberg.org/OpenSquawk/OpenSquawk


This content originally appeared on DEV Community and was authored by Nick


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» I’m building an open-source AI ATC for flight sims (and looking for like-minded devs) | Nick | Sciencx | https://www.scien.cx/2025/10/19/im-building-an-open-source-ai-atc-for-flight-sims-and-looking-for-like-minded-devs/ |

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