Neovim x Unreal Engine: Zero-Config Debugging & A Dedicated Explorer 🚀 Post date November 24, 2025 Post author By taku25 Post categories In gamedev, neovim
This Week in UnrealDev.nvim: Major Cache Overhaul & Smarter Builds! Post date November 7, 2025 Post author By taku25 Post categories In gamedev, nvim, unrealengine
[Neovim] Unreal Engine Plugin Weekly Update (2025/10/24) Post date October 24, 2025 Post author By taku25 Post categories In gamedev, neovim, ue5, unrealengine
Unpacking the Math: Building a Custom Miniature-Style DoF in UE with HLSL Post date October 15, 2025 Post author By taku25 Post categories In gamedev, programming
Turning Neovim into a True Unreal Engine IDE: My One-Week Dogfooding Sprint Post date October 3, 2025 Post author By taku25 Post categories In devjournal, gamedev, productivity, Tooling
Turning Neovim into a True Unreal Engine IDE: My One-Week Dogfooding Sprint Post date October 3, 2025 Post author By taku25 Post categories In devjournal, gamedev, productivity, Tooling
Title: Bridging the “Last Mile” for LSP: The Story of My Custom blink.cmp Source for Neovim + Unreal Engine Post date September 20, 2025 Post author By taku25 Post categories In cpp, gamedev, showdev, Tooling
Custom Parser Highlighting Not Working in nvim-treesitter? The Cause and a Solution Using the `after/` Directory Post date September 20, 2025 Post author By taku25 Post categories In neo, ue
Custom Parser Highlighting Not Working in nvim-treesitter? The Cause and a Solution Using the `after/` Directory Post date September 20, 2025 Post author By taku25 Post categories In neo, ue
A Practical Guide to the Unreal Engine Neovim Plugin Suite Post date September 16, 2025 Post author By taku25 Post categories In cpp, gamedev, Tooling, tutorial