Unlock Rust’s Dark Arts: Build a High-Performance Lock-Free Queue with Pinning, Atomics, and… Post date June 11, 2025 Post author By Trek Post categories In concurrency, performance, rust, systems-programming, unsafe-rust
How One Rust Feature Will Rescue Your Self-Referential Async Code Forever Post date June 11, 2025 Post author By Trek Post categories In async, memory-safety, performance, rust, systems-programming
I Built a Custom Rust Async Executor — And It Blew My Mind Post date June 9, 2025 Post author By Trek Post categories In async, coding, concurrency, performance, rust
How I Built a Rust Async Runtime That Leaves Tokio in the Dust Post date June 9, 2025 Post author By Trek Post categories In async, performance, rust, systems-programming
How This Rust IPC Framework Shattered Latency Records and Will Revolutionize Your High-Performance… Post date June 6, 2025 Post author By Trek Post categories In Asynchronous, performance, rust, systems-programming, zero-copy
I Tried Zero-Copy IPC in Rust and Blew My Mind — Here’s How You Can Too Post date June 6, 2025 Post author By Trek Post categories In concurrency, performance, rust, shared-memory, systems-engineering
Unleash Blazing-Fast Gen AI in Production: Building a Rust-Powered AI Microservice That Actually… Post date June 4, 2025 Post author By Trek Post categories In ai, backend-development, openai, performance-engineering, rust