Very cute game! Post date October 2, 2025 Post author By Ben Halpern Post categories In ai, gamedev, pixelart, unity2d
How to Create an Enemy Wave System in Unity Post date September 22, 2022 Post author By Christopher Adams Post categories In csharp-programming, game-development, unity-game-development, unity2d, unity3d
Creating a simple camera shake when the player takes damage. Post date September 12, 2022 Post author By Christopher Adams Post categories In csharp-programming, game-development, unity-game-development, unity2d, unity3d
Creating Ammo Count and an Ammo Powerup for Your Game Post date September 6, 2022 Post author By Christopher Adams Post categories In chsarp, game-development, unity-game-development, unity2d, unity3d
Making a Homing Projectile 2: Targeting Behavior Post date September 27, 2021 Post author By Jared Amlin Post categories In gamedevhq, homing-missile, unity-game-development, unity2d, vector-art
Refining and Stress Testing my Firing Algorithm Post date September 3, 2021 Post author By Jared Amlin Post categories In algorithms, c-sharp-programming, gamedevhq, mathematics, unity2d
Giving Random Enemies a Shield Post date August 3, 2021 Post author By Jared Amlin Post categories In gamedevhq, unity-game-development, unity2d, vector-art
Giving the Player Telekinesis Post date August 2, 2021 Post author By Jared Amlin Post categories In gamedevhq, unity-game-development, unity2d, vector-art
Using C# in Unity to Create an Enemy On Death Behavior Post date June 5, 2021 Post author By Jared Amlin Post categories In game-design, gamedevhq, unity-game-development, unity2d, vector-art
Building a Score System with UI Elements in Unity Post date May 29, 2021 Post author By Jared Amlin Post categories In gamedevhq, UI Design, unity-game-development, unity2d, user-interface
Clean Up That Code with Switch Statements Post date May 25, 2021 Post author By Jared Amlin Post categories In code, gamedevhq, unity-game-development, unity2d