This content originally appeared on DEV Community and was authored by Gaming News
TL;DR: Pandemic Studios actually kicked off Star Wars Battlefront 3 right after Battlefront II, dreaming up cool next-gen features like seamless space-to-ground combat. But LucasArts insisted on a one-year turnaround to hit marketing beats for Episode III—and with new PS3/Xbox 360 hardware in play, Pandemic couldn’t nail down the tech fast enough. Negotiations stalled, the project died, and LucasArts handed development (and eventual cancellation) over to Free Radical Design.
In the end Pandemic folded in 2009, BF3 never saw the light of day, and EA’s rebooted Battlefront II (2017) remains the closest thing fans have to a sequel.
This content originally appeared on DEV Community and was authored by Gaming News

Gaming News | Sciencx (2025-05-28T18:45:20+00:00) OG Star Wars Battlefront devs were asked to make Battlefront 3 in just one year, but Pandemic couldn’t hit LucasArts’ timeline. Retrieved from https://www.scien.cx/2025/05/28/og-star-wars-battlefront-devs-were-asked-to-make-battlefront-3-in-just-one-year-but-pandemic-couldnt-hit-lucasarts-timeline-2/
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