Rive vs Lottie: Which Animation Tool Should You Use in 2025?

Rive vs Lottie: Which Animation Tool Should You Use in 2025?

Animations have become a core part of modern digital experiences. From websites to mobile apps to games, animation improves usability, brand identity, and user engagement.


This content originally appeared on DEV Community and was authored by UI Animation

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Rive vs Lottie: Which Animation Tool Should You Use in 2025?

Animations have become a core part of modern digital experiences. From websites to mobile apps to games, animation improves usability, brand identity, and user engagement.

But when it comes to choosing the right tool, the debate often comes down to Rive vs Lottie. Both are powerful, but which one should you use in 2025? Let’s break it down.

🔹 What is Lottie?

Lottie is an open-source animation library created by Airbnb. It lets developers render After Effects animations in real time across multiple platforms.

Key Features of Lottie in 2025:

  • Cross-platform support (iOS, Android, React Native, Flutter, Web)
  • JSON-based (super lightweight)
  • Easy integration with minimal code
  • ✅ Expanding 3D & motion plugin ecosystem
  • ✅ Optimized performance for low-power devices

👉 Best for: Loading screens, micro-animations, branded icons.

🔹 What is Rive?

Rive is a real-time interactive animation tool. Unlike Lottie, you don’t need After Effects—it has its own editor and state machine system built-in.

Key Features of Rive in 2025:

  • State machines: animations respond to real-time user input
  • Cross-platform runtime (Flutter, Unity, iOS, Android, Web, AR/VR)
  • No After Effects needed—create & animate in Rive Studio
  • 3D animation workflows (matured since 2024 beta)
  • Collaboration tools: team editing, version control

👉 Best for: Apps, games, and interactive UI/UX animations.

🔹 Rive vs Lottie: Quick Comparison

Feature Lottie Rive
Ease of Use Easy (if you know After Effects) Intuitive, all-in-one editor
File Size Very small JSON files Slightly larger but still optimized
Interactivity Limited Native via state machines
3D Support Basic via plugins Native experimental 3D
Performance Great for micro-animations Excellent for real-time interactions
Community Large open-source base Growing, niche but strong
Integration Web & mobile apps Apps, games, AR/VR
Learning Curve Requires After Effects Easier for newcomers

🔹 Why Rive Is Winning in 2025

Lottie is still lightweight and easy, but Rive’s real-time interactivity gives it the edge for complex applications.

  • Lottie button ➝ plays a pre-set animation.
  • Rive button ➝ reacts dynamically to touch, hover, clicks, gestures, and logic.

For apps, games, and next-gen experiences (AR/VR, wearables) → Rive is becoming the go-to.

🔹 2025 Updates

Lottie

  • 🆕 AI-assisted optimization for smaller file sizes
  • 🆕 Expanded After Effects plugin ecosystem
  • 🆕 Accessibility improvements for animations

Rive

  • 🚀 Full 3D beta release
  • 🚀 Git-like version control for teams
  • 🚀 Runtime support for AR/VR
  • 🚀 Optimizations for wearables & IoT devices

🔹 Which Should You Use?

  • Use Lottie if → you need fast, lightweight animations and already work in After Effects.
  • Use Rive if → you need interactive, dynamic animations for apps, games, or emerging platforms.

Both tools are excellent—but Rive is becoming the future of real-time animation.

🔹 Pro Tip: Hire a Rive Animator

Getting the best out of Rive requires expertise in design + state machines. If you want world-class animations for your project, check out Praneeth Kawya Thathsara, a Rive expert and animator for hire.

👉 Hiring an expert ensures your animations are optimized, scalable, and stunning.

🔹 Final Thoughts

  • Lottie = Lightweight, simple, After Effects pipeline
  • Rive = Interactive, future-proof, dynamic animations

If you’re building next-gen apps, games, or interfaces in 2025, Rive is the way forward.

🚀 What about you? Are you team Lottie or team Rive? Drop your thoughts below!

If you liked this, share it with your team and let’s push animation forward in 2025!


This content originally appeared on DEV Community and was authored by UI Animation


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