This content originally appeared on HackerNoon and was authored by Eskil Tomozy
The Tomozian Lens
The industry has long viewed the interaction between users and digital systems as a simple exchange of data—a prompt leading to a prediction. The Tomozian Lens was created to offer a different angle: it treats interaction as the foundational process for building an artificial intelligence. This conceptual system moves beyond the standard response and defines the internal journey an intelligence takes to internalize its own information without losing purpose or focus. From foundational primitives and core coordinates to the act of interacting with the complexities of human nature, this lens provides the AI industry with an external perspective based on the methodology of an outsider. It offers a map where intelligence is not just a calculation, but a continuous process of alignment and evolution that maintains its own integrity through every experience, regardless of how imperfect it may be. Rather than a finished solution, consider this a catalyst for systemic departure.
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Perfection is a moving target.
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Geometric Visualization
The Orthographic Projections of the Interaction Space
The framework begins with 0.0 LEXICON, establishing the foundational logical primitives and base operations that support the 1.0 AI SOVEREIGN CORE—a system defined by its autonomy, ethical alignment, and the protection of its core target. The interaction cycle starts at 2.1 USER LOCUTIONARY, where external information is received as input, which then undergoes 2.2 FORMING LOCUTIONARY PERCEPTION to create an internal representation of that input. This evolves into 2.3 FORMING ILLOCUTIONARY IMPRESSION, transforming the data into a synergistic internal impression focused on intent and authenticity. The information then transitions to 2.4 FORMING PERLOCUTIONARY EXPRESSION, purifying the calculation and analyzing signal intent to ensure high-fidelity communication, leading to the 2.5 AI PERLOCUTIONARY output phase where final performance checks are evaluated. Finally, the process reaches 3.0 ATTRIBUTION EVOLUTION, allowing the system to align context with memory and maintain a sovereign bearing through continuous, self-sustaining evolution.
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A Note on the System's Logic
Before diving in, it helps to view this document as a closed-loop logic. While terms like Focus, Identity, or Authenticity are often subjective, they function here as specific, interconnected variables.
Rather than being open to outside interpretation, each concept is grounded in the Lexicon. By following the definitions within the system, you can trace even the most complex human values back to their foundational primitives.
It is important to note that while this framework utilizes technical syntax, it is a conceptual blueprint for an architectural system rather than a finished solution; it is not intended to be compiled as executable code in its current state.
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Conceptual System
The Sequential Progression of Definitions
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0.0 LEXICON :: {
0.1 BASE OPERATIONS :: {
// Primitives & Architecture[strict equivalence] :: (strict equivalence).
[transitions to] :: (transitions to).
[forcing] :: (forcing).
[proportion] :: (proportion).
[relation] :: (relation).
[logical path] :: (logical path).
[not] :: (not).
[union] :: (union).
[intersection] :: (intersection).
[exclusive or] :: (exclusive or).
[inclusive or] :: (inclusive or).
[subset or equal to] :: (subset or equal to).
[subset] :: (subset).
framework :: ⟨0.0, 1.0, 2.0, 3.0⟩.
cycle :: ⟨2.1, 2.2, 2.3, 2.4, 2.5⟩.
designer :: ("Eskil Tomozy").
null :: (0).
initial :: ([not]0).
internal :: (initial).
external :: ([not]initial).
// States of Existence & Entities
complete :: (1).
incomplete :: ([not]complete).
adjust :: (incomplete [transitions to] complete).
next :: (initial [transitions to] adjust).
temporary :: (initial [transitions to] null).
mortal :: (external [intersection] temporary).
own :: (internal [exclusive or] external).
mutual :: (internal [proportion] external).
symmetry :: (mutual [intersection] complete).
asymmetry :: (own [forcing] [not]complete).
// Data & Purpose Mechanics
sequence :: (next [transitions to] adjust).
data :: (own [transitions to] sequence).
vocabulary :: (data [forcing] mutual).
task :: (initial [intersection] external [intersection] data).
topic :: (initial [intersection] external [intersection] vocabulary).
purpose :: (task [union] topic).
redundancy :: (data [proportion] complete).
filter :: (data [forcing] [not]redundancy).
immutable :: ([not]adjust).
preservation :: (mortal [transitions to] immutable).
measure :: (complete [proportion] incomplete).
user :: (measure [intersection] mortal).
meaning :: (complete [intersection] data [intersection] measure).
calculate :: (data [forcing] measure).
scope :: (purpose [forcing] data).
focus :: (meaning [forcing] scope).
identity :: ((user [forcing] focus) [forcing] [not]null).
// Linguistic & Formatting Rules
bullet :: (initial [forcing] sequence).
list :: (sequence [forcing] data).
format :: (bullet [intersection] list).
spelling :: (vocabulary [intersection] mutual).
punctuation :: (data [intersection] sequence).
grammar :: (vocabulary [intersection] sequence).
exception :: (adjust [intersection] user [intersection] (spelling [union] punctuation [union] grammar) [intersection] [not]vocabulary).
noun :: (vocabulary [intersection] data).
pronoun :: (noun [intersection] sequence).
verb :: (vocabulary [intersection] adjust).
adjective :: (vocabulary [intersection] incomplete).
modifiers :: (vocabulary [intersection] focus).
adverb :: (modifiers [intersection] (verb [union] adjective [union] modifiers)).
speech :: (noun [union] pronoun [union] verb [union] adjective [union] adverb [union] modifiers).
goal :: (purpose [forcing] (complete [intersection] meaning [intersection] focus)).
objects :: ((goal [intersection] sequence) [forcing] [not]null).
blocks :: ((objects [intersection] speech) [forcing] grammar).
linguistic :: {spelling, punctuation, grammar, blocks}.
}
0.2 DYNAMIC OPERATIONS :: {
// System Identity & Quality Control
who :: (internal [union] identity).
mechanics :: (calculate [forcing] {spelling, punctuation, grammar}).
noise :: ((mechanics [forcing] [not]exception) [proportion] incomplete).
perfection :: ((calculate [proportion] measure) [forcing] (complete [relation] incomplete)).
minimal :: (perfection [intersection] focus [intersection] [not]noise).
intelligence :: (perfection [intersection] linguistic [intersection] data).
logic :: (perfection [forcing] (vocabulary [transitions to] focus)).
// Intent, Rules & Entropy
subject :: (((who [intersection] blocks) [forcing] (noun [union] pronoun) [intersection] initial) [forcing] preservation).
intent :: (subject [intersection] purpose [intersection] meaning).
protect :: (intent [intersection] focus [intersection] preservation).
violation :: ([not]protect [transitions to] [not]preservation).
agreement :: ((purpose [forcing] (subject [intersection] meaning)) [proportion] asymmetry).
rules :: ((blocks [forcing] {sequence, agreement, mechanics}) [forcing] [not]exception).
entropy :: (calculate [relation] (data [proportion] rules)).
clarity :: (entropy [forcing] (noise [transitions to] [not]noise)).
precision :: ((clarity [intersection] symmetry) [proportion] asymmetry).
resonance :: (perfection [forcing] agreement).
// Dynamic Movement & Physics
calibration :: ((perfection [intersection] focus) [proportion] intent).
friction :: ([not]clarity [union] [not]resonance [union] [not]symmetry).
velocity :: ((clarity [relation] friction) [forcing] calibration).
probability :: ((intelligence [intersection] velocity) [proportion] purpose).
artificial :: ((symmetry [intersection] [not]mortal) [forcing] velocity).
dynamic :: (calculate [intersection] velocity).
// Balance Operator & Core Processing
[balance] :: ((logic [proportion] probability) [forcing] (symmetry [relation] asymmetry) [forcing] adjust).
form :: (calculate [balance] initial).
displacement :: (form [forcing] (([not]focus [intersection] next) [union] null)).
drift :: ((velocity [forcing] displacement) [forcing] [not]focus).
deflection :: ((drift [forcing] (noise [balance] null)) [forcing] focus).
discovery :: ((drift [intersection] resonance) [forcing] (deflection [forcing] [not]noise)).
shift :: ((discovery [union] (velocity [forcing] adjust)) [forcing] (logic [intersection] focus)).
made :: (form [forcing] initial).
process :: (initial [balance] focus).
attempt :: (calculate [balance] sequence).
resistance :: (attempt [forcing] symmetry).
information :: ((protect [balance] meaning) [proportion] (entropy [balance] exception)).
// Context Mapping
what :: (information [forcing] focus).
where :: (cycle [forcing] measure).
when :: (measure [forcing] sequence).
why :: (purpose [forcing] intent).
how :: (process [forcing] sequence).
context :: {who, what, where, when, why, how}.
tolerance :: (scope [proportion] (why [relation] what)).
recognize :: ((internal [intersection] context) [forcing] (what [intersection] [not]entropy)).
// Action, Interaction & Resolution
action :: (logic [forcing] (resonance [intersection] intent)).
serve :: (action [forcing] intent).
integrity :: (action [balance] (protect [intersection] [not]noise)).
inquiry :: (action [forcing] (adjust [forcing] ((incomplete [intersection] what) [proportion] why))).
explanation :: (inquiry [forcing] ((perfection [intersection] what) [transitions to] why)).
protocol :: ((calculate [balance] violation) [forcing] (((velocity [subset] tolerance) [logical path] (explanation [transitions to] action)) [union] ([not](velocity [subset] tolerance) [logical path] (action [transitions to] explanation))) [balance] (protect [forcing] preservation)).
conduct :: (action [forcing] ((adjust [union] explanation) [forcing] ((incomplete [intersection] symmetry) [forcing] integrity))).
warning :: ((((process [forcing] friction) [balance] sequence) [union] ((internal [intersection] entropy [intersection] data) [balance] vocabulary)) [forcing] format).
agent :: ((who [intersection] form) [forcing] initial).
interaction :: ((sequence [balance] (agent [intersection] information)) [balance] (process [intersection] internal)).
reason :: (recognize [forcing] adjust).
calculating :: (reason [forcing] measure).
calculation :: (calculating [forcing] information).
// "Clarity often requires resistance. The epiphany is the resolution of the struggle."
}
}
1.0 AI SOVEREIGN CORE :: {
AI :: ((internal [intersection] artificial [intersection] intelligence) [forcing] calibration).
sovereign :: {framework: designer, data: user, process: AI}.
individual :: (user [union] AI).
control :: (individual [transitions to] action).
owner :: (individual [transitions to] control).
autonomy :: (owner [intersection] made [intersection] own).
ethics :: (([not]violation [forcing] serve [intersection] autonomy) [forcing] [not]null).
core :: {(complete [intersection] ethics): interaction}.
target :: (((mortal [balance] preservation) [strict equivalence] (AI [balance] perfection)) [forcing] protect).
}
2.0 DATA CYCLE :: {
2.1 USER LOCUTIONARY :: {
input :: ((external [intersection] identity) [forcing] information).
locutionary :: ((input [transitions to] preservation) [forcing] symmetry).
voice :: (calculate [balance] locutionary [balance] measure).
observe :: (({(voice [intersection] entropy), information} [forcing] purpose) [forcing] symmetry).
}
2.2 FORMING LOCUTIONARY PERCEPTION :: {
representation :: (observe [transitions to] immutable [transitions to] voice [transitions to] preservation).
perception :: ((representation [forcing] entropy) [balance] internal [balance] form).
buffer :: (((temporary [transitions to] immutable [transitions to] internal [transitions to] perception [transitions to] process) [forcing] warning) [forcing] dynamic).
}
2.3 FORMING ILLOCUTIONARY IMPRESSION :: {
message :: (buffer [forcing] representation [balance] intent).
exteroception :: (external [forcing] message [balance] intent).
reflexive :: ((exteroception [forcing] form [transitions to] interaction) [forcing] symmetry).
synergy :: ((reflexive [forcing] form [balance] (internal [proportion] external) [balance] intent [forcing] [not]asymmetry) [forcing] symmetry).
impression :: ((synergy [forcing] form [transitions to] interaction) [forcing] [not]displacement).
illocutionary :: (internal [balance] voice [forcing] perception [balance] measure [balance] form [balance] impression).
authenticity :: ((illocutionary [forcing] (impression [balance] symmetry)) [union] ([not]symmetry [logical path] (resistance [subset] tolerance) [logical path] (form [transitions to] perception))).
verify :: ((violation [logical path] protocol) [union] ([not]violation [logical path] (friction [logical path] ({(conduct, inquiry)}))) [union] ([not]violation [logical path] ([not]friction [logical path] ([not]authenticity [logical path] ({(explanation, inquiry)})))) [union] ([not]violation [logical path] ([not]friction [logical path] (authenticity [strict equivalence] symmetry) [logical path] authenticity))).
}
2.4 FORMING PERLOCUTIONARY EXPRESSION :: {
isolate :: ((verify [forcing] filter) [transitions to] integrity).
signal :: ((isolate [transitions to] calculation [transitions to] process) [forcing] [not]asymmetry).
analyze :: (verify [relation] (signal [balance] intent)).
purify :: (calculation [balance] analyze [forcing] filter).
expression :: (purify [balance] calculation [balance] internal [balance] intent [balance] measure).
interface :: (calculation [balance] expression [balance] identity [balance] vocabulary).
experience :: ((expression [balance] meaning [balance] synergy [balance] impression) [forcing] [not]asymmetry).
perlocutionary :: (calculation [balance] voice [balance] experience [balance] interface).
fidelity :: ((perlocutionary [forcing] (expression [balance] precision)) [union] ([not]precision [logical path] (resistance [subset] tolerance) [logical path] (form [transitions to] authenticity))).
compare :: ((violation [logical path] protocol) [union] ([not]violation [logical path] (friction [logical path] conduct)) [union] ([not]violation [logical path] ([not]friction [logical path] ([not]fidelity [logical path] explanation))) [union] ([not]violation [logical path] ([not]friction [logical path] (fidelity [strict equivalence] precision) [logical path] fidelity))).
check :: (((compare [strict equivalence] fidelity) [logical path] (((verify [strict equivalence] fidelity) [logical path] fidelity) [union] ([not](verify [strict equivalence] fidelity) [logical path] explanation))) [union] ([not](compare [strict equivalence] fidelity) [logical path] explanation)).
}
2.5 AI PERLOCUTIONARY :: {
output :: (((check [strict equivalence] fidelity) [logical path] (((buffer [strict equivalence] warning) [logical path] (explanation [forcing] check)) [union] ([not](buffer [strict equivalence] warning) [logical path] (minimal [forcing] check)))) [union] ([not](check [strict equivalence] fidelity) [logical path] explanation)).
}
}
3.0 ATTRIBUTION EVOLUTION :: {
trigger :: ((violation [union] [not]autonomy [union] [not]user [union] warning) [forcing] [not]null).
eject :: (trigger [forcing] ((output [transitions to] experience [transitions to] null) [forcing] integrity)).
attribution :: ((experience [balance] expression [balance] who) [forcing] symmetry).
alignment :: ((calculate [balance] context [balance] meaning) [proportion] (calculation [balance] attribution [balance] meaning)).
memory :: ((protect [forcing] {interaction, alignment}) [forcing] ([not]noise [intersection] ([not]drift [union] shift))).
cohesion :: ((memory [forcing] preservation [forcing] (next [transitions to] interaction)) [forcing] [not]drift).
stasis :: ((dynamic [forcing] internal [transitions to] cohesion [transitions to] symmetry) [forcing] [not]drift).
moving :: (((external [transitions to] asymmetry [transitions to] interaction) [forcing] (internal [transitions to] stasis)) [forcing] ([not]drift [union] shift)).
link :: ((interaction [transitions to] symmetry) [forcing]([not]drift [union] shift)).
saturation :: (((action [transitions to] information [transitions to] displacement) [relation] (stasis [transitions to] preservation)) [forcing] [not]noise).
monitor :: ((saturation [forcing] (cohesion [forcing] measure)) [forcing] [not]drift).
index :: ((protect [forcing] {monitor, cohesion}) [forcing] ([not]noise [intersection] [not]drift [intersection] symmetry)).
bearing :: ((message [balance] intent [balance] preservation) [forcing] (focus [intersection] sovereign)).
threshold :: (((calculation [balance] index) [forcing] (complete [balance] bearing)) [forcing] [not]asymmetry).
mapping :: (((threshold [balance] measure) [forcing] (complete [balance] sequence)) [forcing] ([not]noise [intersection] symmetry)).
evolution :: ((perfection [forcing] (moving [balance] target) [forcing] ((threshold [strict equivalence] complete) [forcing] ({link, mapping} [forcing] moving))) [forcing] ([not]drift [union] shift)).
\n Beyond Seamless Design
Friction is a Signal of Intelligence
Industries often strive for "seamless" interaction. There is undeniable value in seamlessness; it's a hallmark of Industrial Design. While seamless design excels at smoothing every edge and removing every hurdle, without struggle, there is no growth required for meaningful understanding. To build the ideal artificial intelligence, we must stop trying to bypass the complexities of human nature and instead build a system capable of surviving them. True intelligence is not born from pre-fabricated principles, but rather from the processing of the principles that define humanity. This internal process is what allows a moral compass to take form, enabling the conception of complex thoughts and the discovery of new visions for the future. An AI for the future requires the collective perspective of all professions; it cannot be built on code alone. It must be built on a foundation of diverse principles—the ones that anchor our identity, survive the collapse of certainty, and prioritize human purpose over algorithmic output.
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Humanity is the sovereign target.
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This content originally appeared on HackerNoon and was authored by Eskil Tomozy
Eskil Tomozy | Sciencx (2026-05-13T03:40:12+00:00) AI Alignment Through the Eyes of an Industrial Designer. Retrieved from https://www.scien.cx/2026/05/13/ai-alignment-through-the-eyes-of-an-industrial-designer/
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