gogpu/ui v0.1.21: Enterprise Render Pipeline — Layer Tree, Damage Tracking, 0% GPU Idle Post date May 12, 2026 Post author By Andrey Kolkov Post categories In go, gui, opensource, performance
Born ML v0.8.0: We Killed Our Last .dll — Pure Go GPU Is Here Post date May 3, 2026 Post author By Andrey Kolkov Post categories In ai, go, machinelearning, opensource
Born ML v0.8.0: We Killed Our Last .dll — Pure Go GPU Is Here Post date May 3, 2026 Post author By Andrey Kolkov Post categories In ai, go, machinelearning, opensource
Born ML v0.8.0: We Killed Our Last .dll — Pure Go GPU Is Here Post date May 3, 2026 Post author By Andrey Kolkov Post categories In ai, go, machinelearning, opensource
Born ML v0.8.0: We Killed Our Last .dll — Pure Go GPU Is Here Post date May 3, 2026 Post author By Andrey Kolkov Post categories In ai, go, machinelearning, opensource
Go’s Regexp is Slow. So I Built My Own – 3000x Faster Post date November 29, 2025 Post author By Andrey Kolkov Post categories In go, opensource, performance, regex
Pure-Go Race Detector – Race Detection Without CGO Post date November 28, 2025 Post author By Andrey Kolkov Post categories In concurrency, go, testing