Building an Infinite Liquid Glass Grid with Three.js, WebGPU, and TSL Post date September 8, 2026 Post author By Filip Kantedal Post categories In glass, infinite, react-three-fiber, three.js, tsl, Tutorials, webgpu
80s Business Tech and Seamless Scene Transitions: Inside Shader.se’s Scroll-Driven WebGPU Pipeline Post date May 19, 2026 Post author By Filip Kantedal Post categories In Articles, case-study, react-three-fiber, three.js, webgl, webgpu