Finding Harmony in Anime Style and Physically Based Rendering Post date March 10, 2023 Post author By GDC
Designing the Museum Flashback: ‘The Last of Us Part II’ Post date February 21, 2023 Post author By GDC
Driving Emotionally Expressive NPC Animations and Behaviors with a Designer-Friendly Pipeline Post date February 17, 2023 Post author By GDC
Living on 1HP: Early Research into Health and Performance in Esports Post date February 9, 2023 Post author By GDC
Kindness Coins, or Chemistry Casino: A New Take On Romantic-Sexual Narrative Design Post date January 9, 2023 Post author By GDC
How Hollywood Cinematography Is Employed to Support Games’ Cinematic Visualization Post date January 3, 2023 Post author By GDC
‘Blackhaven’ Postmortem: Designing Two Centuries of Difficult History in One Free Game Post date December 29, 2022 Post author By GDC
Living the Dream or Surviving the Nightmare: Making Commercial Indie Games as a Professor Post date December 14, 2022 Post author By GDC
Restoring the Forest: Capturing the Themes of ‘Kena’ Through VFX Post date December 13, 2022 Post author By GDC
How Parameters Drive the Particle Effects of ‘Forza Horizon 5’ Post date December 7, 2022 Post author By GDC
Building ‘Zeta Halo’: Scaling Content Creation for the Largest ‘Halo’ Ever Post date December 6, 2022 Post author By GDC
Blowing from the West: Simulating Wind in ‘Ghost of Tsushima’ Post date December 1, 2022 Post author By GDC
Sharing in Success: How to Compensate Your Team Through Revenue Sharing Post date November 29, 2022 Post author By GDC
From Weapons to Wizards: Transforming Aesthetic and Modularity in ‘Tiny Tina’s Wonderlands’ Post date November 21, 2022 Post author By GDC
Contract Killers: What Developers Should Eliminate From Their Publishing Agreement Post date November 18, 2022 Post author By GDC
Good Deeds Through Games: Integrating Features to Address Climate Change Post date November 17, 2022 Post author By GDC
The Dramaturgy of Video Games Theatre, Story and Empathy Post date November 9, 2022 Post author By GDC
Cluster Structure: Succeeding at Production With a Wide Portfolio Post date November 7, 2022 Post author By GDC
Shader Sauce: How to Use Shaders to Create Stylized VFX Post date November 2, 2022 Post author By GDC
An Epic Journey through the Audio Universe that is ‘Marvel’s Guardians of the Galaxy’ Post date October 27, 2022 Post author By GDC
An Epic Journey through the Audio Universe that is ‘Marvel’s Guardians of the Galaxy’ Post date October 26, 2022 Post author By GDC
Don’t Be a Copycat: Personalized Marketing for Your Game Post date October 19, 2022 Post author By GDC
‘Insurrection 1944’: Bringing Interactive Storytelling to a Museum’s Audience Post date October 18, 2022 Post author By GDC
Force Multipliers: Longterm Design Careers for Non-Leads Post date October 17, 2022 Post author By GDC
You Have to Stop Working, Even When You Can’t Stop Working Post date October 14, 2022 Post author By GDC
Exploration in ‘Ghost of Tsushima’: Letting the Island Guide You Post date October 11, 2022 Post author By GDC
Storytelling Siblings: The Kindred Connection between Games and Theme Parks Post date October 10, 2022 Post author By GDC
How to Encourage Social and Emotional Learning In-Game in a Data and Research Driven Manner Post date October 6, 2022 Post author By GDC
The Facial Animation Pipeline of ‘Marvel’s Guardians of the Galaxy’ Post date October 5, 2022 Post author By GDC
Designing the Settlements in the World of ‘Horizon Forbidden West’ Post date September 28, 2022 Post author By GDC
Expanding Single-Player Games to a Multiplayer Experience with Discord Post date September 26, 2022 Post author By GDC